banner



Five Nights At Freddy's Final Nights

Final Nights is a tetralogy of Five Nights at Freddy's fan games fabricated by LiamJoly. The games are:


Final Nights provides examples of:

    open/close all folders

    In general

  • The '80s: Final Nights 3 and the afterward-night cutscenes of Final Nights two take place in 1987.
  • The '90s: Final Nights and Final Nights 2 (barring the after-nighttime cutscenes) accept place in 1992.
  • Action Survivor: All protagonists of this serial are normal humans who can withstand the terror of animatronics bent on killing them.
  • Air-Vent Passageway:
    • In Final Nights ii, Burnt Freddy, Shadow Leap Bonnie, and G_BB enter through the left vent, while Burnt Bonnie and Shadow Fredbear enter through the right vent.
    • In Final Nights iii, Reaper Mangle enters through the vent. Heating the vent will brand information technology go away.
    • Proto Spring Freddbear is the only enemy who attacks through the vent in Final Nights 4. If y'all meet him, shut the vent, but make sure that he is in his third phase (the i before he lunges for you).
  • Berserk Button: The Puppet and its lookalikes dislike light. Withal, whereas the Brother (a Boob effigy possessed by Kevin Afton) is Weakened past the Light and runs abroad from it, the original Puppet becomes enraged if light is shone on it. In 4, the Puppet Master in Investigation 1 will immediately jumpscare the player if it is flashed with the flashlight, while Reaper Puppet in Investigation 3 is held at bay by darkness, hence why you lot demand to turn off as much sources of light in the building to deter information technology.
  • Large, Screwed-Up Family: Carried over from FNaF, the Afton family is only equally unhinged as ever. The male parent is deadbeat and obsessive even before he started murdering children; the female parent is the Only Sane Human, but she threatens to go abroad if the father does not change his behavior; the older son is abusive to his younger brother and feeds him to Fredbear, resulting in a tragic accident; and the only daughter is too young to empathise what is going on. Anybody in the family too ends up possessing or impersonating an animatronic afterwards decease: William takes over Spring Bonnie'southward accommodate to go Springtrap; Martha possesses a Fredbear plush; Kevin enters an empty Puppet suit after he Jumped Off The Glace Slope; Mike takes the form of Shadow Freddy after he is killed by Kevin; and Karen, subsequently her expiry at the hands of and temporary entrapment within Circus Babe, wanders the world as a ghost in the class of Shadow Bonnie.
  • Bittersweet Ending: From the best endings just.
    • In the first game, Fredbear's Family Diner is destroyed, but Mike Schmidt is unsaid to be killed in the process. In the canceled Redux game, Mike would have been revealed to have survived his meet with the Blood brother in the 1993 location, but got killed while trying to dismantle the animatronics in the 1987 Freddy's eating place.
    • In the second game, William Afton gets what's coming for him, simply non before he killed at least two children. In that location is likewise a example of a completely innocent firewoman being attacked and perhaps killed past Fredbear.
    • In the fourth game, Max Donovan dies, only manages to burn down Fazbear's Fright, putting the horrors of Freddy Fazbear'south to a fiery terminate.
  • Torso Horror: Many of the animatronics are much more horrifying to look at, especially the Reaper Animatronics. Special mention, all the same, goes to Burnt Bonnie, who loses his entire freaking head, leaving simply a neck stump where a head should be.
  • Tin can't Move While Being Watched: Largely averted. Unlike FNaF, the animatronics are much more than animated and are not shy to move on camera. They can and will move regardless if you lot look at them or non. An exception is the Puppet Primary from 4, simply even and so, you are specifically warned to keep an middle on it for as long as you can, since its move is stalled past attention.
  • Composite Character: The Nighttime 5 of every game from 2 onward changes the enemy lineup so they become this to the enemies before them.
    • In Final Nights 2, instead of Burnt Freddy, Burnt Foxy, and the Brother, you face Shadow Bound Bonnie, and instead of Burnt Bonnie and Burnt Chica, you face Shadow Fredbear.
    • In Terminal Nights iii, Reaper Spring Bonnie is replaced by Grimm Chica, while Reaper Fredbear is replaced by Grimm Fredbear. Reaper Balloon Boy, Reaper Mangle, and Reaper Boob are all replaced by Shadow Bonnie.
    • In Final Nights 4, Fredbear and Proto Spring Fredbear are replaced by Insane Fredbear and Jump Bonnie and Proto Spring Bonnie are replaced by Insane Spring Bonnie. Only Puppet Master is non replaced; instead, it's gone entirely.
  • Dark World: Final Nights 2 introduces what would get a staple in serial: in Night 5, everything is tinted royal and the enemies change (as for what they are, see Composite Character above).
  • Debut Queue:
    • In Terminal Nights 2, the Brother and the Fazbear Gang (minus Chica) are there from the start. Burnt Chica is added in Night 4. Everyone disappears in Dark 5, replaced past Shadow Fredbear, Shadow Spring Bonnie, and G_BB.
    • In Final Nights 3, Jump Bonnie, Balloon Male child, and the Puppet are the Reapers attacking you from the start. Reaper Mangle is added in Night iii, followed by Reaper Fredbear in Night iv. Night five replaces everyone with Grimm Fredbear, Grimm Chica, and Shadow Bonnie.
    • In Final Nights 4, you commencement with Fredbear and Spring Bonnie. The Boob Main is added in Night 2, followed past Proto Spring Bonnie in Night iii, and Proto Spring Fredbear in Nighttime 4. Dark 5 replaces everyone with Insane Fredbear and Insane Spring Bonnie.
  • Demoted to Extra: The Fazbear Gang (Freddy, Bonnie, Chica, and Foxy) accept backseat in this series. They appear equally master enemies in 2, but the main lore does not circumduct around them. But Chica nevertheless has a sort of relevance (ironic, because her treatment in the Five Nights at Freddy'south serial).
  • Final Boss:
    • Shadow Fredbear, Shadow Spring Bonnie, and G_BB in Final Nights 2.
    • Grimm Fredbear, Grimm Chica, and Shadow Bonnie in Final Nights 3.
    • Insane Fredbear and Insane Bound Bonnie in Last Nights iv.
  • Foreshadowing:
    • Final Nights 3: In three, the Fredbear costly refers to Reaper Fredbear as his doppelganger. At first, you could chalk it up to Fredbear not wanting to admit that he is attempting to kill Kevin. Then the ending reveals that the costly is possessed by Kevin's mother, meaning that the ii Fredbears are indeed separate.
    • From Final Nights iv: Entwined Fredbear enervating to know what 'he' did to him (Entwined Fredbear) in the 'present' parts of the game and during the 'by' segments the phone messages get increasingly blunt and passive-aggressive. This all leads up to Henry realizing that William is trying to indirectly murder him for not wanting to utilise the Proto-animatronics, and somewhen Henry's stuffing within of Fredbear in the 'by' - making him Entwined Fredbear in the 'present'.
  • Game-Over Man:
    • In 2, Burnt Freddy, with the Brother looming in the background, for all nights except for Night v, which replaces them with Shadow Fredbear.
    • A face up-down Fredbear plush and Reaper Fredbear's shadow appear in the game over screen of 3 for all nights except for Night 5, which replaces the latter with Shadow Bonnie.
    • Insane Fredbear stands next to your corpse-within-suit if you lot lose in Night five of 4.
  • Hell Is That Racket:
    • From 3 and iv, that grating sigh Reaper Spring Bonnie lets out when he is sneaking to your room.
    • Phantom Mangle'due south awful screeching noise from Five Nights at Freddy'south 3 is used in iii past Reaper Mangle to announce its presence in the vents.
    • Whenever an animatronic is about to enter the function in 4, it will make a loud mechanical noise. Every animatronic has its own noise, and then technically you can deduce whether to exit the monitor to placate an animatronic (say, Spring Bonnie) or stay put (say, Fredbear). But since y'all are nigh likely busy multitasking, especially in later nights, information technology can be difficult to discern which sound corresponds to which one.
    • Too from four, Insane Jump Bonnie emits an electronic cablegram if he appears in the function.
  • The Hero Dies: Every game. This is the whole point of the series: each ends with you experiencing the literal final night of a person.
  • Meaningful Name: Each game in the series follows a character's literal final nights.
    • Final Nights: Mike Schmidt
    • Final Nights 2: Sins of the Begetter: The Purple Guy/William Afton
    • Final Nights iii: Nightmares Awaken: Kevin, the Crying Child from FNAF 4
    • Last Nights four: Fates Entwined: Two this fourth dimension... Henry Stillwater and Max Donovan, the Paranormal Investigator yous play as.
  • Multiple Endings:
    • From Last Nights two:
      • Pick Spring Bonnie as your adjust before Nighttime ane, lure a child subsequently Dark ane, impale him after Night 2, capture another child afterward Nighttime 3, and kill him after Night 4. The Practiced Ending plays. After Night 5 ends, a lengthy cutscene plays that recreates events from V Nights at Freddy's 3, in which William Afton destroys Freddy, Bonnie, Chica, and Foxy in the abandoned Freddy Fazbear's Pizza and subsequently receiving his comeuppance when he is trapped, atomic number 26-maiden style, in the Spring Bonnie suit.
      • Do the opposite of above (option Fredbear's adapt, don't kill a kid, etc.). Even if you lot only register a selection, you will nevertheless get this ending. The Bad Ending plays. After Nighttime 5 ends, a curt cutscene reveals that the whole events are simply William Afton'south nightmare. He wakes upwards, relieved that they are non existent.
    • From Final Nights 3:
      • Before Dark five, do the post-obit: consummate all of Reaper Toy Chica's challenges without dying, find all Fredbear plushes, and option "1" in all of the Atari-styled minigames. This will open the lift in the Night 4 cutscene, which leads to Circus Infant's Pizza Globe. Inspect Circus Infant. Afterward Nighttime five ends, an interactive cutscene will play. Rapid click your mouse. The Good Ending plays. Two short cutscenes play that testify Karen successfully escaping Circus Babe's confinement and William entering a Spring Bonnie conform. Some other interactive cutscene then plays, where you guide Kevin to escape from the hospital. While you tin can become jumpscared, this will only take you back to the bedroom, and so have as much time as yous need. Once you reach the lobby, Kevin meets his female parent and sister'southward spirits, who welcome him to join them.
      • Practice the same as above until yous attain the interactive cutscene later Dark 5. Stay put. The FNAF Ending plays. Karen fails to escape Circus Babe.
      • Fail to consummate all of the to a higher place objectives. The Bad Ending plays. Kevin experiences cardiac arrest and the doctors attempt to save him, to no avail.
    • From Final Nights four:
      • Answer Entwined Fredbear's questions correctly. After the Insane animatronics kill Henry, we cut to the present, where Max Donovan heads to Fazbear's Fright to burn down the place to the ground, putting things to a shut.
      • Answer Entwined Fredbear'southward questions wrongly. The Boob Chief berates Max for non doing things right and muses that he can rectify them if the universe gives him a 2nd adventure (i.e. start all over once again).
  • Ominous Music Box Tune: Music from the FNaF series appear here, just are either distorted or slowed downwardly, which makes them creepier, if that's possible.
    • In the Final Nights Redux demo, the bath'due south radio will occasionally turn on to play Toreador Song, which will summon the Blood brother unless you lot turn it off. The vocal plays once more in Last Nights 4, this time from Fredbear when the lights are out.
    • Night 5 of Last Nights iii is set up to the tune of Franz Schubert's Ständchen/Serenade, originally from the Shadow Bonnie minigame in V Nights at Freddy'south 3.
  • Related in the Accommodation: In this fangame series, William Afton and Mike Schmidt are father and son; Mike was originally Mike Afton, just changed it to Schmidt, taking his mother'southward maiden name, in order to hide his identity while he investigates his father'due south company. The Child from Five Nights at Freddy'southward four is too William's son, beingness named Kevin. Interestingly, the kickoff plot point ended up getting used in the main FNaF series, every bit it's all but stated that Mike Schmidt is one of the many identities Michael Afton, William'south son, takes over the years (though the details of their life are rather different).
  • Scenery Porn: The games were adult using Unreal Engine iv (something that FNaF has never done, and simply a few fangames done, almost notably The Joy of Creation: Reborn) and male child does it testify.
  • Things That Go "Crash-land" in the Night:
    • In Final Nights, the Brother makes a distinct noise when information technology tries to enter through the front door, the back door, and the ventilation. He does the same in the Redux version, except with the forepart door and the window.
    • In Final Nights 3, Reaper Airship Boy hides in the closet. Shadow Bonnie, in add-on to hiding in the closet, announces his presence outside the window by knocking it.
  • Weakened by the Calorie-free: Each game has an case.
    • In the get-go game, the Brother is repelled by shining your flashlight at him.
    • In the second game, if Burnt Chica and Shadow Fredbear appear in the hallway, apply your flashlight to scare them off. The Blood brother and Shadow Spring Bonnie tin can likewise be repelled from the side room using the flashlight.
    • In the third game, Reaper Spring Bonnie can be repelled with the flashlight the first ii times, only y'all have to shut the door the third time. Meanwhile, Reaper Fredbear can be shooed away instantly, just you take to make sure he is there by preemptively checking the hallway through the window, or else he jumpscares you.
    • In the fourth game, Burnt Chica in Investigation ii is held back by the flashlight, but at that place'south a limit on how much y'all can practice information technology, so y'all have to destroy Burnt Freddy every bit fast as possible.
  • You Are Already Dead:
    • In Final Nights 2, unless yous are very shut to six AM, failing to scare G_BB in Nighttime 5 will result in your decease, give or take several seconds.
    • Final Nights 3:
      • The glass window being opened means that Reaper Boob has entered the room and volition eventually kill y'all. Information technology's up to it to decide when that would happen.
      • If yous sleep when the animatronics are in their third phase of movement, yous will wake upwards with them continuing next to the bed. Set for a jumpscare.
    • In Final Nights 4, Freddy/Fredbear playing a jingle in the dark a la the beginning Five Nights at Freddys is present. Still, instead of your power existence drained, it happens if you carelessly allow Fredbear wander effectually. Again, unless you lot are very close to half-dozen AM, this will result in certain death.

Final Nights

  • Early Installment Weirdness: As of this writing (2019), this installment has several differences compared to its sequels:
    • There are simply two chapters, unlike the subsequently games which have at least five chapters/nights.
    • There is only i animatronic attacking you in each chapter. In the Prologue, information technology is the Brother. In the Attic, it is Withered Leap Bonnie. Withered Fredbear does attack you at the very terminate, but as part of a cutscene, then y'all cannot escape him. The Redux demo excises the Attic, so you only get to face the Brother now.
    • The extras is directly located in the main card, instead of a full-fledged Museum level that showcases it in an interactive mode.
  • Allow the Past Burn: In the Attic level, Mike Schmidt heads to Fredbear's Family Diner to burn down it downwardly. He is killed by Withered Fredbear before he tin can escape, but the plan still works.

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalNights

0 Response to "Five Nights At Freddy's Final Nights"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel